Incursion projects
Checkout our exciting projects!
Coding
Ocean Habitat
Online or In-Person
- In this project, students will imagine, design and create an interactive sustainable ocean habitat using animations and stories with Scratch Software.
- Ages: 6+
- Grade 1 - Grade 2
- How to add backdrops and sprites to your animation and stories.
- How to change your sprites looks and sounds.
- How to create a conversation between sprites.
1. Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (VCDTDI014)
2. Collect, explore and sort data, and use digital systems to present the data creatively (VCDTDI015)
3. Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (VCDTCD017)
‘Responsible Fishing’ Game
Online or In-Person
- In this project, students will create an ocean habitat and fishing game that shows how to practise responsible fishing in order to save small fish using Scratch Software.
- Ages: 8+
- Grade 3 - Grade 4
- How to add variables.
- How to use repetitions and conditions.
- How to create clones of a sprite.
1. Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)
2. Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032)
3. Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)
‘Cleaning Up the Ocean’ Game
Online or In-Person
- In this project, students will create an ocean habitat, demonstrating how we should keep our oceans clean. Students will use Scratch to create a game where the player is tasked with collecting rubbish to save vulnerable fish.
- Ages: 10+
- Grade 5 - Grade 6
- How to add variables.
- How to use repetitions and conditions.
- How to create clones of a sprite.
1. Investigate how people in design and technologies occupations address competing considerations, including sustainability, in the design of solutions for current and future use (VCDSTS033)
2. Investigate how forces or electrical energy can control movement, sound or light in a designed product or system (VCDSTC034)
3. Investigate characteristics and properties of a range of materials, systems, components, tools and equipment and evaluate the impact of their use (VCDSTC037)
Serene Scene Animation
Online or In-Person
- In this project, students will develop a serene scene which you can look at, listen to, and relax with using Scratch software
- Ages: 6+
- Grade 1 - Grade 2
- How to add backdrops and sprites to your animation and stories.
- How to change your sprite’s looks and sounds.
- How to use motions and forever blocks
1. Recognize and explore patterns in data and represent data as pictures, symbols and diagrams (VCDTDI014)
2. Collect, explore and sort data, and use digital systems to present the data creatively (VCDTDI015)
3. Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (VCDTCD017)
Stress Ball Animation
Online or In-Person
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In this project, students will learn how to make an interactive online stress ball using Scratch software.
- Ages: 8+
- Grade 3 - Grade 4
- How to add backdrops and sprites to your animation.
- How to use the tools in the Paint editor to add details to a sprite.
- How to add graphic effects and sound to a sprite.
1.Recognise different types of data and explore how the same data can be represented in different ways (VCDTDI020)
2. Collect, access and present different types of data using simple software to create information and solve problems (VCDTDI021)
3. Develop simple solutions as visual programs (VCDTCD024)
Fruit Salad Game
Online or In-Person
-
In this project, students will create a game to design their own fruit salad using Scratch software.
- Ages: 10+
- Grade 5 - Grade 6
- How to use ‘broadcast’ and ‘when I receive’ blocks to communicate between different. sprites and between the stage and a sprite.
- How to use the ‘pen extension’ blocks to stamp sprites.
- How to add code to the stage.
1. Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)
2. Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032)
3. Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)
Rock Band Animation
Online or In-Person
- In this project, students will learn how to code their own musical instruments using Scratch software.
- Ages: 6+
- Grade 1 - Grade 2
- How to change a sprite’s costume.
- How to make sprites react to input.
- How to add sounds to a sprite
1. Recognize and explore patterns in data and represent data as pictures, symbols and diagrams (VCDTDI014)
2. Collect, explore and sort data, and use digital systems to present the data creatively (VCDTDI015)
3. Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (VCDTCD017)
Let's Dance Animation
Online or In-Person
- In this project, students will design an animated dance scene with music and dance moves using Scratch software.
- Ages: 8+
- Grade 3 - Grade 4
- How to add backdrops and sprites to your animation.
- How to use ‘broadcast’ and ‘when I receive’ blocks to communicate between different sprites.
- How to add graphic effects and sound to a sprite.
1.Recognise different types of data and explore how the same data can be represented in different ways (VCDTDI020)
2. Collect, access and present different types of data using simple software to create information and solve problems (VCDTDI021)
3. Develop simple solutions as visual programs (VCDTCD024)
Cartoon and Drama Maker
Online or In-Person
- In this project, students will imagine a world and create a story by adding character captions, sounds and graphic effects using Scratch software.
- Ages: 10+
- Grade 5 - Grade 6
- How to use ‘broadcast’ and ‘when I receive’ blocks to communicate between different sprites and the stage.
- How to use the text to speech extension blocks to bring your characters to life
1. Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)
2. Develop digital solutions as simple visual programs (VCDTCD033)
3. Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)
3D Design
3D Jelly Fish
Online or In-Person
- In this project, students will use Tinkercad to learn the princples of 3D design to create their own 3D Jellyfish design.
- Ages: 8+
- Grade 3 - Grade 4
- How to change the dimensions and orientations of the object.
- How to use the solid or holes function.
- How to align and group your objects together.
1.Recognise different types of data and explore how the same data can be represented in different ways (VCDTDI020)
2. Collect, access and present different types of data using simple software to create information and solve problems (VCDTDI021)
3. Develop simple solutions as visual programs (VCDTCD024)
3D Rainbow
Online or In-Person
- In this project, students will use Tinkercad to learn the principles of 3D design to create their own colorful 3D rainbow.
- Ages: 8+
- Grade 3 - Grade 4
- How to change the dimensions and orientations of the object.
- How to use the solid or holes function.
- How to align and group your objects together.
1.Recognise different types of data and explore how the same data can be represented in different ways (VCDTDI020)
2. Collect, access and present different types of data using simple software to create information and solve problems (VCDTDI021)
3. Develop simple solutions as visual programs (VCDTCD024)
3D Sailing Boat
Online or In-Person
- In this project, students will learn how to design a 3D sailing boat model using TinkerCad software.
- Ages: 10+
- Grade 5 - Grade 6
- How to change the dimensions and orientations of the object.
- How to use the solid or holes function.
- How to align and group your objects together.
1. Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)
2. Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032)
3. Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)
3D Fruit Salad
Online or In-Person
- In this project, students will learn how to design a 3D bowl of fruit salad using TinkerCad software.
- Ages: 10+
- Grade 5 - Grade 6
- – How to change the dimensions and orientations of an object.
- How to use the solid or holes function.
- How to align and group your objects together.
1. Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)
2. Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032)
3. Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)
3D Tambourine
Online or In-Person
- In this project, students will learn how to design a 3D Tambourine using TinkerCad.
- Ages: 10+
- Grade 5 - Grade 6
- How to change the dimensions and orientations of an object.
- How to use the solid or holes function.
- How to align and group your objects together
1. Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)
2. Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032)
3. Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)
Robotics
Gold Fish Race
In-Person
- In this project, students will learn how to move an Edison robot forward for a specific time then run a race between robots to detect the factors that control the robot's speed.
- Ages: 6+
- Grade 1 - Grade 2
- How to give detailed instructions to a robot in a sequence in order to solve a problem.
- How to think logically to determine the factors that could increase the robot’s speed.
1. Explore how technologies use forces to create movement in designed solutions (VCDSTC014)
2. Visualize, generate, and communicate design ideas through describing, drawing and modelling (VCDSCD019)
3. Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment (VCDSCD021)
Sailing Map
In-Person
-
In this project, students will help the Edison robot to follow a sailing map in order to reach a specific destination.
- Ages: 8+
- Grade 3 - Grade 4
- How to give detailed instructions to a robot in a sequence in order to solve a problem.
- How to use the line tracking sensor.
- How to use conditional statements.
1. Investigate how forces and the properties of materials affect the behavior of a designed solution (VCDSTC024)
2. Select and use materials, components, tools and equipment using safe work practices to produce designed solutions (VCDSCD030)
3. Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment and communities (VCDSCD031)
Offshore Wind Turbine
Online or In-Person
- In this project, students will create a wind turbine that harnesses the wind to power a motor and generate enough electricity to light an LED.
- Ages: 10+
- Grade 5 - Grade 6
- How to make a circuit and wiring components.
- Learn about prototyping and simulation.
1. Investigate how people in design and technologies occupations address competing considerations, including sustainability, in the design of solutions for current and future use (VCDSTS033)
2. Investigate how forces or electrical energy can control movement, sound or light in a designed product or system (VCDSTC034)
3. Investigate characteristics and properties of a range of materials, systems, components, tools and equipment and evaluate the impact of their use (VCDSTC037)
Sprint Game
In-Person
- In this project, students will learn how to move an Edison robot forward for a specific time then run a race between robots to detect the factors that control the robot's speed.
- Ages: 6+
- Grade 1 - Grade 2
- How to give detailed instructions to a robot in a sequence in order to solve a problem.
- How to think logically to determine the factors that could increase the robot’s speed.
1. Explore how technologies use forces to create movement in designed solutions (VCDSTC014)
2. Visualize, generate, and communicate design ideas through describing, drawing and modelling (VCDSCD019)
3. Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment (VCDSCD021)
Hazardous Material Removal
In-Person
- In this project, students will build and program an Edison robot to use to carry away some hazardous materials, placing it into a pre-designated area.
- Ages: 8+
- Grade 3 - Grade 4
- How to give detailed instructions to a robot in a sequence in order to solve a problem.
- How to use the line tracking sensor/ IR signals.
- How to use conditional statements
1. Investigate how forces and the properties of materials affect the behavior of a designed solution (VCDSTC024)
2. Select and use materials, components, tools and equipment using safe work practices to produce designed solutions (VCDSCD030)
3. Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment and communities (VCDSCD031)
Fresh Air Smoke Alarm Online
- In this project, students will use TinkerCad Circuit to simulate a smoke alarm using the gas sensor and a buzzer to check the air clarity.
- Ages: 10+
- Grade 5 - Grade 6
- How to make a circuit and wiring components.
- How to code a gas sensor and a buzzer.
- How to use prototyping and simulation.
1. Investigate how people in design and technologies occupations address competing considerations, including sustainability, in the design of solutions for current and future use (VCDSTS033)
2. Investigate how forces or electrical energy can control movement, sound or light in a designed product or system (VCDSTC034)
3. Investigate characteristics and properties of a range of materials, systems, components, tools and equipment and evaluate the impact of their use (VCDSTC037)
Dancing Robot
In-Person
- In this project, students will learn how to move an Edison robot forward, left and right for a specific time.
- Ages: 6+
- Grade 1 - Grade 2
- How to give detailed instructions to a robot in a sequence in order to solve a problem.
- How to think logically and choose the specific movements to make a robot looks like it’s dancing
1. Explore how technologies use forces to create movement in designed solutions (VCDSTC014)
2. Visualize, generate, and communicate design ideas through describing, drawing and modelling (VCDSCD019)
3. Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment (VCDSCD021)
Singing Robot
In-Person
- In this project, students will build and program an Edison robot to sing a Hokey Pokey Song.
- Ages: 8+
- Grade 3 - Grade 4
- How to give instructions to a robot in a sequence and in details to solve a problem.
- How to use sound and motion blocks
1. Investigate how forces and the properties of materials affect the behavior of a designed solution (VCDSTC024)
2. Select and use materials, components, tools and equipment using safe work practices to produce designed solutions (VCDSCD030)
3. Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment and communities (VCDSCD031)
Let's Party Online or In-Person
- In this project, students will use code to instruct LEDs to blink in a specific pattern.
- Ages: 10+
- Grade 5 - Grade 6
- How to make a circuit and wiring components.
- Learn about prototyping and simulation.
- How to code LEDs using Arduino or Edison robot.
1. Investigate how people in design and technologies occupations address competing considerations, including sustainability, in the design of solutions for current and future use (VCDSTS033)
2. Investigate how forces or electrical energy can control movement, sound or light in a designed product or system (VCDSTC034)
3. Investigate characteristics and properties of a range of materials, systems, components, tools and equipment and evaluate the impact of their use (VCDSTC037)